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At Least Once Probability Calculator (repeated tries)

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Understanding the at least once probability calculator — concept and principle

An at-least-once probability calculator answers questions like "if an item drops with a 1% chance, what is my chance of getting it in 100 tries?" and "how many tries do I need for a 90% chance?". It is used for game drop rates and gacha pulls, quality-control sampling, repeated medical or safety risks, and any situation where the same independent chance is repeated.

Chance of at least one hit in repeated triesMissing all 100 tries at 1% each has probability 0.99^100 = 0.366, so at least one hit is 63.4%; 50%, 90% and 99% need 69, 230 and 459 tries (rounded up).1% per try, 100 triesmiss once: 0.99miss 100×: 0.99¹⁰⁰ = 0.366hit at least once 63.4%never 36.6%1 − 0.366 = 0.634tries needed for…69 → 50%100 → 63.4%230 → 90%459 → 99%0
100 tries at 1% is not a sure thing: 36.6% of the time every try misses.

How it is calculated

The tries are shown with decimals; in practice round up to the next whole number to reach the target. The chance per try must be greater than 0 and less than 100%.

The principle

"At least once" is the complement of "never". If each try fails with probability 1 − p and tries are independent, the probability of failing every one of n tries is (1 − p) multiplied by itself n times. Subtracting that from 1 gives the chance of at least one success. Solving (1 − p)ⁿ = 1 − T for n with logarithms gives the number of tries for a target. A useful shortcut: after n = 1/p tries, the chance is about 1 − e^(−1) ≈ 63%, not 100%.

Worked example

  1. Inputs: chance per try = 1% (p = 0.01), tries = 100.
  2. Chance of missing every time: 0.99¹⁰⁰ ≈ 0.36603.
  3. P(at least once) = 1 − 0.36603 ≈ 63.4%.
  4. Tries for 50%: ln 0.5 ÷ ln 0.99 ≈ 68.97, rounded up to 69 tries.
  5. Tries for 90%: ln 0.1 ÷ ln 0.99 ≈ 229.11, so 230; for 99%: ln 0.01 ÷ ln 0.99 ≈ 458.21, so 459. A fraction of a try is impossible, so the calculator always rounds up.
How P(at least once) changes with Chance per try (%)How P changes with Chance per try204060801000.250.50.7511.251.52Example: 63.4%Chance per try (%)
Each point is the calculator re-run with only “Chance per try (%)” changed; the gold point is the default example. Change the inputs above and this chart follows your numbers.
Chance per try (%)P(at least once)
0.2522.14%
0.539.42%
0.7552.9%
163.4%
1.2571.57%
1.577.94%
286.74%

How to read the result

Doubling the tries does not double the chance: with 1% per try, 100 tries give 63% and 200 tries give about 87%. The last few percent are expensive: going from 90% to 99% takes twice as many tries as reaching 90%. Use the 90% or 99% figures when planning a budget, because the 50% figure means half of players will need more.

Common mistakes

Keep in mind: The formula assumes the same chance on every try and independence between tries. Games with pity counters, rates that change, or sampling without replacement need a different model. Not financial advice on spending.

Frequently asked questions

Is 1 − (1 − p)ⁿ the same as the binomial distribution?

Yes. It is 1 minus the binomial probability of zero successes in n trials.

What if the chance differs between tries?

Multiply each try's miss chance, (1 − p₁)(1 − p₂)…, and subtract the product from 1.

Why is 100 tries at 1% not a sure thing?

Each try can fail independently, and the chance of failing all 100 is still about 36.6%.

Sources: Ross, S. M., A First Course in Probability (Pearson), binomial random variables · Feller, W., An Introduction to Probability Theory and Its Applications, Vol. 1 (Wiley)

Checked 8 Nov 2026. Standard formulas, computed in your browser with double-precision numbers.

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