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Bertrand’s Paradox Calculator (random chord: 1/3, 1/2 or 1/4?)

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Understanding the Bertrand's paradox calculator — concept and principle

This calculator shows Bertrand's paradox: the probability that a "random" chord of a circle is longer than a given length depends on how the chord is chosen. It gives the answer for the three classic methods, for the side of the inscribed equilateral triangle or a length you enter, plus the average chord length under each method.

Bertrand's paradoxOne question, three "random chords"Endpoints33.33 %Radius50 %Midpoint25 %P(chord > √3 = 1.732) with r = 1
Each method samples chords differently, so "random" gives three answers.

How it is calculated

With c = L ÷ (2r), where L is the chord length to beat and r the radius:

Mean chord lengths: 4r/π (endpoints), πr/2 (radius), 4r/3 (midpoint).

The principle

A chord is fixed by its midpoint, or by its two endpoints. "Choose a chord at random" sounds precise, but there are several natural ways to do it, and they spread probability differently. Picking two uniform endpoints makes the central angle uniform. Picking a uniform point along a radius makes the midpoint's distance from the centre uniform. Picking a uniform point in the disc favours midpoints far from the centre, because there is more area there, which gives more short chords. Each method is reasonable; they simply answer different questions. The lesson is that "at random" means nothing until the sampling method is stated.

Worked example

Default inputs: r = 1, chord longer than the triangle side.

  1. Chord length used L = 1 × √3 = 1.73205, so c = √3 ÷ 2 = 0.866.
  2. Random endpoints: arcsin 0.866 = π/3, so P = 1 − (2/π)(π/3) = 33.33 %.
  3. Random radius: P = √(1 − 0.75) = 50 %.
  4. Random midpoint: P = 1 − 0.75 = 25 %.
  5. Mean chords: 4/π = 1.27324, π/2 = 1.5708, 4/3 = 1.33333.

How to read the result

The three answers, 1/3, 1/2 and 1/4, are all correct for their own method. If you are modelling a physical process, choose the method that matches it: for example, straws dropped at random onto a circle drawn on the floor behave like the random-radius method, which is the one invariant to moving and rescaling the circle.

Common mistakes

Keep in mind: The formulas assume perfectly uniform sampling under each method. Simulations with a finite number of chords will scatter around these values.

Frequently asked questions

What is Bertrand's paradox?

Three reasonable ways of choosing a random chord give three different probabilities, 1/3, 1/2 and 1/4.

Which answer is right?

Each is right for its method; the problem is not fully specified until the method is.

What is the average chord length of a unit circle?

4/π, π/2 or 4/3, depending on the method.

Sources: Encyclopedia of Mathematics, "Bertrand paradox" · J. Bertrand (1889), Calcul des probabilités, Gauthier-Villars

Checked 9 Nov 2026. Encyclopedia of Mathematics, “Bertrand paradox” (three ways of choosing a random chord give 1/2, 1/3 and 1/4; J. L. F. Bertrand, Calcul des probabilités, Gauthier-Villars). Formulas for any chord length and the mean chord lengths derived here from the same three uniform distributions.

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