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Kinematics Calculator (SUVAT equations)

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Understanding the kinematics (SUVAT) calculator — concept and principle

Kinematics describes motion without asking what causes it. For motion in a straight line with constant acceleration, five quantities are linked: displacement s, initial velocity u, final velocity v, acceleration a and time t, often remembered as SUVAT. These equations are used in physics classes, for braking and acceleration estimates and for objects falling under gravity. Enter u, a and t to get the final velocity, displacement and average velocity.

Uniform acceleration from restStarting at rest with 9.81 m/s squared, the speed after 1, 2 and 3 seconds is 9.81, 19.62 and 29.43 m/s, and the distance after 3 seconds is 44.145 m.Speed grows 9.81 m/s every second0 s01 s4.9 m2 s19.6 m3 s44.1 mt = 0 sv = 0t = 1 sv = 9.81t = 2 sv = 19.62t = 3 sv = 29.43v = u + at = 0 + 9.81 × 3 = 29.43 m/ss = ut + ½at² = ½ × 9.81 × 3² = 44.145 mAverage speed 14.715 m/s44.145 ÷ 3 = (0 + 29.43) ÷ 2 ✓
Each second adds 9.81 m/s; distance grows with t², reaching 44.145 m at 3 s.

How it is calculated

Units: velocity in m/s, acceleration in m/s², time in s, displacement in m. Signs matter: choose one direction as positive, and a negative a means acceleration in the opposite direction.

The principle

Constant acceleration means velocity changes by the same amount every second, so after t seconds it has changed by at; that is v = u + at. On a velocity–time graph this is a straight line, and displacement is the area under it: a rectangle u × t plus a triangle ½ × t × at, giving s = ut + ½at². Because velocity changes linearly, the average velocity is simply the midpoint of the start and end values. Eliminating t between the first two equations gives v² = u² + 2as.

Worked example

  1. Inputs: u = 0 m/s, a = 9.81 m/s² (roughly free fall near Earth's surface), t = 3 s.
  2. v = 0 + 9.81 × 3 = 29.43 m/s.
  3. s = 0 × 3 + ½ × 9.81 × 3² = 44.145 m.
  4. Average velocity = 0 + ½ × 9.81 × 3 = 14.715 m/s; check: 44.145 ÷ 3 = 14.715.
  5. Check with v² = u² + 2as: 2 × 9.81 × 44.145 = 866.12 = 29.43².
How Final velocity v (m/s) changes with Acceleration a (m/s²)How Final velocity v changes with Accele…02040602.454.917.369.8112.314.719.6Example: 29.43Acceleration a (m/s²)
Each point is the calculator re-run with only “Acceleration a (m/s²)” changed; the gold point is the default example. Change the inputs above and this chart follows your numbers.
Acceleration a (m/s²)Final velocity v (m/s)
2.457.3575
4.9114.715
7.3622.0725
9.8129.43
12.336.7875
14.744.145
19.658.86

How to read the result

A positive v means the object is moving in the positive direction at time t; a negative v means it has reversed. Displacement is the net change in position, not the total distance travelled: if an object goes up and comes back, s can be zero even though it moved. For scale, 29.43 m/s is about 106 km/h, reached after only 3 s of free fall without air resistance.

Common mistakes

Keep in mind: SUVAT equations assume constant acceleration along a straight line. Real vehicles, drag and changing forces break that assumption, so treat results as idealised estimates; safety-critical calculations such as stopping distances need validated methods and qualified professionals.

Frequently asked questions

How do I find the time if I know u, v and a?

Rearrange v = u + at to t = (v − u) ÷ a.

Why is it called SUVAT?

From the symbols s, u, v, a, t. Each of the standard equations leaves out one of the five quantities.

Can I use it for deceleration?

Yes. Enter a negative acceleration when the object slows down in the positive direction.

Sources: Halliday, D., Resnick, R. & Walker, J. Fundamentals of Physics (Wiley). · OpenStax, University Physics Volume 1, chapter 3 (Motion Along a Straight Line).

Checked 8 Nov 2026. Standard textbook formulas in SI units, computed in your browser. For learning and estimates — real designs must follow your local codes and be checked by a qualified engineer.

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