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Stokes’ Law Settling Velocity Calculator

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Understanding the Stokes' law settling velocity calculator — concept and principle

Stokes' law gives the steady speed at which a small sphere sinks (or rises) through a still fluid once gravity, buoyancy and viscous drag are in balance. Enter the particle diameter, particle and fluid densities and the fluid viscosity, and the calculator returns the settling velocity in mm/s and the particle Reynolds number that checks whether the law applies. It is used for sedimentation tanks, soil particle-size analysis, aerosols and centrifuges.

Forces on a sand grain settling in waterA 50 µm sand grain (2,650 kg/m³) in water: its weight is balanced by buoyancy and drag, so it sinks at a steady 2.25 mm/s and takes about 7.4 minutes to fall 1 m. Particle Re 0.11 is below 1, so Stokes’ law applies.Weight down, drag and buoyancy up50 µm sand (enlarged)dragbuoyancyweightbalanced → steady fallsettles at2.25 mm/sthrough 1 m of water≈ 7.4 minparticle Re (needs < 1)0.11 ✓v = (ρp − ρf) g d² ÷ (18 μ)2,650 vs 998 kg/m³ · μ 1.0 mPa·s
Once drag and buoyancy balance its weight, the grain sinks at a steady 2.25 mm/s.

How it is calculated

The principle

A falling sphere accelerates until the forces on it cancel. Its weight minus buoyancy is (ρ_p − ρ_f)·g·πd³/6. George Gabriel Stokes showed in 1851 that at very low Reynolds number the drag on a sphere is F = 3πμdv. Setting the two equal and solving for v gives the formula. Because drag grows with d but the driving force grows with d³, settling speed rises with the square of diameter. When Re_p approaches 1 or more, inertia in the surrounding flow adds extra drag and Stokes' law overestimates the speed.

Worked example

  1. Inputs: d = 50 µm = 5 × 10⁻⁵ m, ρ_p = 2650 kg/m³ (quartz), ρ_f = 998 kg/m³ (water), μ = 1.0 mPa·s.
  2. Density difference times g: (2650 − 998) × 9.80665 = 16,200.6 N/m³.
  3. d² = 2.5 × 10⁻⁹ m²; 18μ = 0.018 Pa·s.
  4. v = 16,200.6 × 2.5 × 10⁻⁹ ÷ 0.018 = 2.250 × 10⁻³ m/s = 2.250 mm/s (shown as 2.250081361).
  5. Re_p = 998 × 0.00225 × 5 × 10⁻⁵ ÷ 0.001 = 0.112, below 1, so the law is valid.
How Settling velocity (mm/s) changes with Particle diameter (µm)How Settling velocity changes with Parti…024681012.52537.55062.575100Example: 2.250081361Particle diameter (µm)
Each point is the calculator re-run with only “Particle diameter (µm)” changed; the gold point is the default example. Change the inputs above and this chart follows your numbers.
Particle diameter (µm)Settling velocity (mm/s)
12.50.1406300851
250.5625203403
37.51.265670766
502.250081361
62.53.515752127
755.062683062
1009.000325444

How to read the result

A 50 µm grain (coarse silt, just below the 63 µm sand limit) falls 1 m of water in about 7.4 minutes. A 10 µm particle settles 25 times slower, about 0.09 mm/s, and clay-sized particles below 2 µm take days, which is why fine suspensions stay cloudy and why centrifuges are used. Warmer water settles particles faster because its viscosity is lower.

Common mistakes

Keep in mind: Stokes' law assumes a smooth, rigid sphere in an unbounded, still, Newtonian fluid with no interaction between particles. Irregular shapes, flocculation, walls and turbulence change real settling; treatment-plant design needs testing and professional judgement.

Frequently asked questions

What happens if the particle is lighter than the fluid?

The velocity comes out negative: the particle rises, as oil droplets or bubbles do.

What should I do when Re_p is above 1?

Use a drag-coefficient correlation (for example Schiller-Naumann) and solve iteratively for the terminal velocity.

How is Stokes' law used in a centrifuge?

Replace g with the centrifugal acceleration ω²r, which can be thousands of times larger.

Sources: G. G. Stokes, Transactions of the Cambridge Philosophical Society 9 (1851) 8–106 · ISO 14688-1, Geotechnical investigation and testing — Identification and classification of soil · F. M. White, Viscous Fluid Flow, McGraw-Hill

Checked 8 Nov 2026. Standard textbook formulas in SI units, computed in your browser. For learning and estimates — real designs must follow your local codes and be checked by a qualified engineer.

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