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ADR, Headshot % & K/R Calculator (FPS)

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Understanding the ADR, headshot % and K/R calculator — concept and principle

In round-based tactical shooters such as Counter-Strike 2 and Valorant, a match can last 13 rounds or 30, so total kills and damage are hard to compare. This calculator converts your totals into three per-round or ratio statistics that scouts, analysts and stat sites use: average damage per round (ADR), kills per round (K/R or KPR) and headshot percentage.

ADR, headshot share and kills per round2,100 damage over 24 rounds is 87.5 per round, almost one 100-HP enemy; 11 of 22 kills are headshots (50%); 22 kills in 24 rounds is 0.92 per round.Per round, and per killADR = 2,100 damage ÷ 24 rounds87.5100 HP≈ 87.5 of one enemy’s 100 HP every round22 kills — 11 to the headHeadshot % = 11 ÷ 22 = 50%K/R = 22 kills ÷ 24 rounds = 0.92
ADR is compared with one player’s 100 HP; headshot % counts the orange-centred kills.

How it is calculated

Rounds means every round of the match you took part in, won or lost. Damage is damage dealt to enemies; most trackers count only the damage up to the opponent's remaining health and exclude damage to teammates.

The principle

Dividing by rounds turns a match total into an average contribution per round, the natural unit of play in these games. ADR rewards damage that does not always end in a kill, such as softening an opponent for a teammate, which kills alone miss. KPR measures how often you finish fights. Because a player in Counter-Strike has 100 health, an ADR of 100 means you dealt one full player's worth of damage every round on average. Headshot % reflects aim placement: head hits multiply damage, so a high share usually means faster kills.

Worked example

  1. Inputs: 2,100 damage, 24 rounds, 22 kills, 11 headshot kills.
  2. ADR = 2,100 ÷ 24 = 87.5.
  3. Kills per round = 22 ÷ 24 = 0.92 (0.9166666667).
  4. Headshot % = 11 ÷ 22 × 100 = 50%.
How ADR changes with RoundsHow ADR changes with Rounds01002003004006121824303648Example: 87.5Rounds
Each point is the calculator re-run with only “Rounds” changed; the gold point is the default example. Change the inputs above and this chart follows your numbers.
RoundsADR
6350
12175
18116.6666667
2487.5
3070
3658.33333333
4843.75

How to read the result

As a rough guide for Counter-Strike, an ADR around 70 to 80 is typical, 85 or more is strong, and 100 or more over many matches is exceptional. A KPR near 0.7 is about average at a competitive level, and anything above 0.85 is a high-impact game. Headshot share varies with role and weapon: riflers often land between 40% and 60%, while AWP players show lower values because body shots already kill. Read the three together; a high headshot % with a low ADR may mean you take few duels.

Common mistakes

Keep in mind: These averages describe output, not decision-making. They ignore trades, utility, clutches and role, and small samples are noisy, so judge trends across many matches.

Frequently asked questions

What is a good ADR in CS2?

Over a meaningful sample, 80 or more is good in most competitive settings and 100 or more is elite.

Is K/R the same as K/D?

No. K/D divides kills by deaths; K/R divides kills by rounds and is not affected by how often you die.

Why can my ADR exceed 100?

Multi-kills and damage spread across several opponents in one round add up, so the per-round average can pass one player's health.

Sources: HLTV.org, "Introducing Rating 2.0" (statistics definitions including ADR and KPR)

Checked 8 Nov 2026. Official league / federation formulas where they exist; widely used community formulas otherwise. For fun and analysis — not betting advice.

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