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Card Draw Probability Calculator (TCG opening hand)

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Understanding the card draw probability calculator — concept and principle

In trading card games such as Magic: The Gathering, Pokémon TCG or Yu-Gi-Oh!, players want to know how likely they are to see a key card in the opening hand or by a certain turn. This calculator answers that with the hypergeometric distribution: given the deck size, how many copies of a card you run and how many cards you draw, it gives the chance of drawing at least a chosen number of copies.

Chance to draw at least one copyDrawing 7 from 60 with 4 copies: no copy 60.05%, one copy 33.63%, two or more 6.32%; at least one 39.95%.Draw 7 from a 60-card deck with 4 copies60 cards???????opening hand of 7How many copies land in the hand?0 copies60.05%1 copy33.63%2+ copies 6.32%At least 1: 39.95%= 1 − 60.05% (no copy at all)
Only about 4 hands in 10 contain a 4-of card: 1 − 60.05% = 39.95%.

How it is calculated

P(X ≥ k) = Σ from i = k to min(K, n) of C(K, i) × C(N − K, n − i) ÷ C(N, n)

The principle

Every set of n cards from a shuffled deck is equally likely, so probability is a matter of counting. There are C(N, n) possible hands. A hand with exactly i copies must take i of the K copies and the remaining n − i cards from the N − K other cards, which can be done in C(K, i) × C(N − K, n − i) ways. Because cards are drawn without replacement, each draw changes what is left, which is why this is hypergeometric and not binomial. For "at least 1", the shortcut 1 − C(N − K, n) ÷ C(N, n) gives the same answer.

Worked example

  1. Inputs: deck 60, copies 4, cards drawn 7, at least 1.
  2. Chance of zero copies: C(56, 7) ÷ C(60, 7) = 0.6005.
  3. At least one: 1 − 0.6005 = 39.95%.
  4. Check by terms: exactly 1 = 33.63%, exactly 2 = 5.93%, exactly 3 = 0.38%, exactly 4 = 0.007%; together 39.95%.
How Probability changes with Deck sizeHow Probability changes with Deck size20406080100153045607590120Example: 39.95%Deck size
Each point is the calculator re-run with only “Deck size” changed; the gold point is the default example. Change the inputs above and this chart follows your numbers.
Deck sizeProbability
1594.87%
3067.69%
4550.46%
6039.95%
7533%
9028.08%
12021.62%

How to read the result

About 40% means a 4-of in a 60-card deck shows up in the opening 7 in two games out of five. Drawing one extra card (8 cards, as when going second in Magic) lifts this to 44.5%; by 10 cards it is 52.8%. A single copy appears in the opening 7 only 11.7% of the time, while 8 copies (two cards that do the same job) reach 65.4%. In a 40-card deck with 3 copies and a 5-card hand the chance is 33.8%. Use these figures to decide how many copies or redundant cards a deck needs.

Common mistakes

Keep in mind: The result assumes a fully random shuffle and a single draw of n cards. Search effects, mulligan rules and cards that draw or look at extra cards raise the real probability.

Frequently asked questions

How many cards do I draw by turn 3?

In Magic, 7 for the opening hand plus one per turn: 9 on the play by turn 3, 10 on the draw.

What is the chance of drawing two specific different cards?

That needs a multivariate hypergeometric calculation; it is lower than either single chance.

Why not just multiply 4/60 by 7?

That gives 46.7%, which counts hands with several copies more than once. The exact answer is 39.95%.

Sources: William Feller, An Introduction to Probability Theory and Its Applications, Vol. 1, Wiley (hypergeometric distribution)

Checked 8 Nov 2026. Official league / federation formulas where they exist; widely used community formulas otherwise. For fun and analysis — not betting advice.

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