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CS per Minute & Gold Efficiency Calculator (MOBA)

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Understanding the CS per minute and gold efficiency calculator — concept and principle

In MOBA games such as League of Legends or Dota 2, raw totals at the end of a match say little on their own, because a 40-minute game naturally produces more of everything than a 22-minute one. This calculator turns your creep score (last-hit minion and monster kills), gold earned and damage to champions into per-minute rates, plus damage per gold, so you can compare games of different length and track your farming and fighting efficiency over time.

Turning match totals into per-minute stats210 CS, 12,500 gold and 24,000 damage over 28 minutes give 7.5 CS, 446.4 gold and 857.1 damage per minute, and 1.92 damage per gold.Match totals ÷ 28 minutes28 min÷210 CS210 ÷ 287.5per minG12,500 gold12,500 ÷ 28446.4per min24,000 damage24,000 ÷ 28857.1per minDamage per gold24,000 ÷ 12,500 = 1.92
Every total is divided by the same 28 minutes, so long and short games become comparable.

How it is calculated

Game minutes should be the full match length in decimal minutes (28:30 is 28.5). Gold earned is the total shown on the post-game screen, which normally includes passive income and starting gold, not only farm.

The principle

A rate divides an amount by the time it took, which removes match length from the comparison. CS/min measures how well you collect the steady stream of minions, the most reliable gold source in the game. GPM captures all income, including kills, assists, objectives and passive gold. Damage per gold is an efficiency ratio: it asks how much fighting output you produced for each unit of resources the team invested in you.

Worked example

  1. Inputs: 210 CS, 28 minutes, 12,500 gold, 24,000 damage to champions.
  2. CS per minute = 210 ÷ 28 = 7.5.
  3. Gold per minute = 12,500 ÷ 28 = 446.43 (446.4285714).
  4. Damage per minute = 24,000 ÷ 28 = 857.14 (857.1428571).
  5. Damage per gold = 24,000 ÷ 12,500 = 1.92.
How CS per minute changes with Game minutesHow CS per minute changes with Game minu…01020307142128354256Example: 7.5Game minutes
Each point is the calculator re-run with only “Game minutes” changed; the gold point is the default example. Change the inputs above and this chart follows your numbers.
Game minutesCS per minute
730
1415
2110
287.5
356
425
563.75

How to read the result

For laners in League of Legends, around 6 CS/min is a common solo-queue level, 7 to 8 is solid, and top professional laners often reach 9 or more. Supports are judged on vision and utility instead, and junglers on camps plus objectives, so compare yourself with players in the same role and rank. Damage numbers depend heavily on champion class: mages and marksmen post higher DPM than tanks.

Common mistakes

Keep in mind: These are descriptive statistics for one match. They ignore deaths, objectives, vision and team context, so use them to spot trends across many games rather than to judge a single result.

Frequently asked questions

What is a good CS per minute?

For a laning role, 7 or more is generally considered good in ranked play; around 10 is close to the practical ceiling over a whole game.

Does CS include jungle monsters?

In League of Legends the post-game creep score includes neutral monsters, so junglers and laners who take camps both see them counted.

Why is my gold per minute high even with low CS?

Kills, assists, objectives and support items add income, and passive gold accrues every second regardless of farm.

Sources: League of Legends Wiki, "Creep score" and "Gold" articles

Checked 8 Nov 2026. Official league / federation formulas where they exist; widely used community formulas otherwise. For fun and analysis — not betting advice.

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