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D&D Advantage / Disadvantage Probability Calculator

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Understanding the D&D advantage and disadvantage probability calculator — concept and principle

In Dungeons & Dragons 5th edition, an ability check, attack roll or saving throw succeeds when one twenty-sided die (d20) plus your modifier meets or beats a target number such as a Difficulty Class (DC) or Armor Class. Advantage lets you roll two d20s and keep the higher; disadvantage makes you keep the lower. This calculator shows your chance of success in all three situations, plus the chance of rolling at least one natural 20 when you have advantage so you can judge what a spell or help action is worth.

Advantage and disadvantage on a d20With 12 or more needed, 9 of 20 faces succeed: 45% normally, 69.75% with advantage, 20.25% with disadvantage.Need 15 − 3 = 12 or more on the d2012345678910111213141516171819209 of 20 faces succeed → p = 45%Normalone die15p45%Advantagekeep the higher7151 − 0.55²69.75%Disadvantagekeep the lower1570.45²20.25%Dice faces show one example roll20Natural 20 with advantage: 9.75%1 − 0.95² (at least one of two dice)
Advantage keeps the better of two d20s and lifts 45% to 69.75%; disadvantage drops it to 20.25%.

How it is calculated

The principle

The two dice are independent, so probabilities multiply. With disadvantage both dice must succeed, which gives p × p. With advantage it is easier to count the opposite: the only way to fail is that both dice fail, with probability (1 − p)², so success is one minus that. Advantage helps most when p is near 50%: there the gain is p(1 − p) = 25 percentage points, roughly equal to +5 on a single roll.

Worked example

  1. Inputs: target 15, modifier +3, so you need 15 − 3 = 12 or higher on the d20.
  2. Faces 12 to 20 are 9 faces, so p = 9 ÷ 20 = 45% (normal roll).
  3. Advantage: 1 − 0.55² = 1 − 0.3025 = 69.75%.
  4. Disadvantage: 0.45² = 20.25%.
  5. Natural 20 with advantage: 1 − 0.95² = 9.75%.
How Normal changes with Target number on d20 (roll ≥)How Normal changes with Target number on…0204060801003.757.511.21518.822.530Example: 45%Target number on d20 (roll ≥)
Each point is the calculator re-run with only “Target number on d20 (roll ≥)” changed; the gold point is the default example. Change the inputs above and this chart follows your numbers.
Target number on d20 (roll ≥)Normal
3.7595%
7.582.5%
11.263.75%
1545%
18.826.25%
22.57.5%
305%

How to read the result

Compare advantage with normal: here it adds 24.75 points, about the same as a +5 bonus. Disadvantage cuts the chance by the same amount. A spread like 45% / 70% / 20% shows why denying an enemy advantage or imposing disadvantage on them is one of the strongest tactical choices in the game.

Common mistakes

Keep in mind: The result assumes fair dice and the core rules. Features such as Elven Accuracy (three dice), Halfling Luck rerolls or a widened critical range change the numbers.

Frequently asked questions

Is advantage really worth +5?

Only near a 50% chance. At p = 0.9 advantage adds just 9 points, and at p = 0.1 it also adds only 9 points.

What is the chance of a natural 1 with disadvantage?

Also 1 − 0.95² = 9.75%, the same as rolling a 20 with advantage.

Do multiple sources of advantage stack?

No. In 5e several sources still give only two dice, and any single source of disadvantage cancels all advantage.

Sources: Wizards of the Coast, Dungeons & Dragons Player's Handbook (5th edition), chapter 7 "Using Ability Scores" (advantage and disadvantage)

Checked 8 Nov 2026. Official league / federation formulas where they exist; widely used community formulas otherwise. For fun and analysis — not betting advice.

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