Understanding the mouse sensitivity (eDPI and cm/360) calculator — concept and principle
Players in shooters often say "my sens is 1.5" but that number means little without the mouse DPI and the game. This calculator turns DPI and in-game sensitivity into two comparable measures: eDPI (effective DPI) and the distance you must move the mouse to turn a full 360°. Use it to compare your settings with other players, keep the same feel on a new mouse, or tune your aim.
How it is calculated
- eDPI = mouse DPI × in-game sensitivity.
- Inches per 360° = 360 ÷ (sensitivity × yaw) ÷ DPI.
- cm per 360° = inches per 360° × 2.54.
DPI (more correctly CPI, counts per inch) is how many counts the mouse sends per inch of movement. Yaw is the number of degrees the camera turns per count at sensitivity 1. Commonly used community values are 0.022° for CS2, Apex and other Source-based games, 0.07° for Valorant and 0.0066° for Overwatch 2.
The principle
Each count from the mouse rotates your view by sensitivity × yaw degrees. Dividing 360° by that angle gives the number of counts needed for one full turn. Dividing counts by DPI converts them into inches of physical movement. Unlike eDPI, cm/360 includes the game's yaw, so it is the true physical measure and can be compared across games. eDPI is only comparable between players of the same game.
Worked example
Defaults: 800 DPI, sensitivity 1.5, CS2 (yaw 0.022°).
- eDPI = 800 × 1.5 = 1,200.
- Degrees per count = 1.5 × 0.022 = 0.033°.
- Counts per 360° = 360 ÷ 0.033 = 10,909.
- Inches per 360° = 10,909 ÷ 800 = 13.64 in.
- cm per 360° = 13.64 × 2.54 = 34.64 cm.
| Mouse DPI | eDPI |
|---|---|
| 200 | 300 |
| 400 | 600 |
| 600 | 900 |
| 800 | 1,200 |
| 1,000 | 1,500 |
| 1,200 | 1,800 |
| 1,600 | 2,400 |
How to read the result
A larger cm/360 means a lower sensitivity: more arm movement, but finer control for small adjustments. A smaller cm/360 means faster turns with less precision. As a rough guide, many competitive tactical-shooter players use something like 30–60 cm/360, while fast-paced games often use lower values. There is no single correct number; what matters is that you can make your usual flicks and track targets comfortably on your mousepad.
Common mistakes
- Comparing eDPI between different games; use cm/360 instead.
- Forgetting Windows pointer settings or mouse acceleration, which can change results in some games.
- Assuming the DPI printed on the mouse is exact; real DPI can differ slightly.
- Expecting scoped or aim-down-sights sensitivity to match; those use separate multipliers.
Frequently asked questions
Is higher DPI better?
Not by itself. With a fixed cm/360 you can lower in-game sensitivity as you raise DPI. Many players use 400–1,600 DPI.
How do I keep the same feel on a new mouse?
Keep cm/360 constant: new sensitivity = old sensitivity × old DPI ÷ new DPI.
What is a "normal" eDPI in CS2?
Many players fall somewhere around 600–1,200 eDPI, but personal preference varies widely.
Sources: Valve Developer Community – m_yaw console variable (default 0.022)